Wednesday, 31 March 2010

31 March 2010



Winged Behemoth Update

Spent the majority of today working on my game for Scripting for Interactivity, in particular, creating level 2 and getting it to work (it has mothafuckin' BRONTOSAURUS's dawg). Trying to make level 2 work has been a hell of a task for the past couple of weeks but now I got it sorted (I'm creating all levels on a single keyframe rather than have a keyframe per level as my variables weren't carrying over). Colin Maxwell made me promise him I wouldn't work on it over the Easter holidays and I would actually TAKE A HOLIDAY. Hmmm.

var slavemyassoff:Boolean=true;

if (month==4){
if (day>=2){
if(day<=19){
slavemyassoff=false;
}
}
}

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