Wednesday, 31 March 2010
31 March 2010
Winged Behemoth Update
Spent the majority of today working on my game for Scripting for Interactivity, in particular, creating level 2 and getting it to work (it has mothafuckin' BRONTOSAURUS's dawg). Trying to make level 2 work has been a hell of a task for the past couple of weeks but now I got it sorted (I'm creating all levels on a single keyframe rather than have a keyframe per level as my variables weren't carrying over). Colin Maxwell made me promise him I wouldn't work on it over the Easter holidays and I would actually TAKE A HOLIDAY. Hmmm.
var slavemyassoff:Boolean=true;
if (month==4){
if (day>=2){
if(day<=19){
slavemyassoff=false;
}
}
}
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment